Oddly, this is one that I get a lot of requests for. Working metal needs special equipment and is difficult, so they are often bought anyway, or replaced by sybolic objects made of other material.DM Dave Leave a Comment on Magic Weapon Levels (Part 1: Pre-design notes) | New Rules Option for Dungeons & Dragons Fifth Edition Posted in GM Tools Swords are often a problem for modern practitioners, because it is still widely believed that magical weapons should be made by the magicckian himself or herself. This may be a less abstract representation, and sometimes one with less negative connotations (That is, if you see money as negative). Many people like to use stones, pebbles or similar found objects as earth weapon instead of pentacles or coins. Sometimes they evolve into heaviely adorned things reminiscent of american-indian totem posts or peace pipes.Ĭups can be bowls, chalices, cauldrons, Koffee mugs or whatever suits the practitioner's fancy. Of course, these weapons can take on several forms. I've heard suggestions that it could be Knowledge. The sexual organs are often considered symbolic the same things as wands and cups (I'm not sure about swords and pentacles.)Īnd then of course there's the fifth element, Spirit. (Phallic means looks like mens sexual organs, yonic the same for womans). Wand, and yonic about the cup and pentacle. It is relatively obvious that there is something phallic about the sword and The wand is will and creativity of the magician, to be able to work by being active. The cup is compassion and intuiton, to be able to work by being passive. The sword being the ability to divide this from that, the intellect and the ability to communicate to others. The pentacle being understanding and joy in the material world. These weapons can be seen as aspects of self required by a magician. Physical representations of these weapons are used in the rituals of various traditions. The four elements each have a weapon associated with them, these weapons also being the suits in the Rider Waite variant of the Tarot. Beware of 'smart' weapons such that their consciousness which is designed only to fight will improve itself and can rapidly become more powerful than its operator. There's no point in building a spirit spear that once thrown will pierce any shield if it shreds your own shields on the way out. This is very similar to a kill switch in servitors. The most important thing to remember when one crafts a magical weapon is that you must have some way to ensure that it does no harm other than it is required to by its user. The tank on the other hand is likely to be capable of fighting by itself with little more than targeting in the most general sense being done by its operator. Magical weapons have various levels of independent consciousness, the sword in the previous example is probably non-sentient since the enchantment on it requires no autonomy. For instance a sword enchanted to stay sharp is a legitimate magical weapon, but so is a purely psychic tank. Weapons have either a magical and physical side or just a magical side. Magical weapons exist in various guises depending on their target and purpose. The idea of weapons as magical objects, status symbols and such seems to date back till the stone age, and is part of most modern magickal traditions as well. Swords and Daggers (see also: Athame) for example are clearly weapons, but they have many ritual uses which have nothing to do with fighting or defense at all. Often there is no clear distinction between the two. But actually, magical weapon is one of the least awqward names for the latter category, so it's often used. Any item that was magickaly charged or is intended for ritual use only.A weapon that was turned into a magickal item to enhance it's function, or add special abilities, or any magickal item intended for use as a weapon.
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